关于我被美国山村博导收留这件事 ᕕ( ᐛ )ᕗ

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之前一起打了CISCN 2023初赛,因为周末睡懒觉晚到了两三个小时导致做这个题的时间不充裕了,最后在比赛结束后半个小时出了,主要原因还是因为没有玩过Yolo,当时记得这个题的解题数是很低的(或者好像是零解的?反正截止至我开始写这篇WP的时间[2023-08-07 18:30],我在网上并没有搜到WP),本题在选手机器学习底子坚实的前提下主要考验选手入手新的模型和领域的速度以及将对抗样本训练应用上来的速度。

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post @ 2023-01-16

迫于目前自用笔电GPU性能过于不足,连一些基础的DL模型都放不下或者跑的太慢,而最近刚好Nvidia和AMD都在发布新GPU,所以准备高度定制化地配一台机子

本文具有较强的时效性,部分内容可能不适用与未来的硬件市场

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My homework in a course about computer network, coded in javascript in order to put it on my blog and give it a HTML UI to show the detailed process.

Just a simple version of selective repeat ARQ, but maybe helpful for you to understand the algorithm further.

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RCTF出了个OnePixelAttack的题,很早就看见过这个攻击了,于是尝试一下

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post @ 2022-08-28

最近油猴上超星尔雅的挂课脚本不好使,自己弄点基础的功能先用着。脚本直接从网上Copy后发现不能直接用,应该是平台更新的缘故,经过一些列调整之后成功跑起来了,放出来造福社会

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post @ 2022-08-12

A post to record HLSL stuff related to unity shader graph programing.

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I'm considering diving into game dev for a rather long period from now on, and was managing to find a possible way to build a traditional RPG that can be handled only by myself from any aspect such as assets like models, animation, sound design, and system. I think I should write down my progress and tech details in the future, so that I can feel the speed of my progress and share my experience to help those who are struggling like I was.

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post @ 2022-06-27

I roughly learnt CNN recently and was about to code one just like the FCNN I coded before. However this may be too costly to time, so I'll use TensorFlow in this case and learn more about TF conveniently.

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post @ 2022-06-03

记录一下友链Page的Setup过程,非常无脑,搬砖就完了,感谢前辈的经验

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